

The cookies is used to store the user consent for the cookies in the category "Necessary". This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. (And maybe supports your forward projection from ’07.) To call that an ‘independent company’ makes the blue/green distinction kind of irrelevant?ģd web agdc art games china community management facebook flash game business game criticism game culture game design game grammar game history game industry game politics game studies gdc gdca gdco gdconline indie games legendmud metaplace metaverse metric verse muds Music richard bartle second life serious games sf social games social media speaking star wars galaxies swg theory of fun ultima online uo vw business vw design vw history vw law wordpress WoW Tags There seems to be an error in that chart, though, or maybe it reflects the insular attitude of game entertainment… Poptropica was developed by the Family Education Network, being a branch and funded by Pearson, a multibillion dollar publicly traded publishing company with over 30k employees, and an extensive back catalog of characters and art that figures in the game reflect. The bottom line is most of us are happier making smashy fantasy MMOs, and I think that’s still fine too. At this point in our post-Club-Penguin world it seems a matter of fact to say that these worlds will be major players in the MMO space, fighting for much bigger (and more volatile) territory than ye standarde fantasy MMO… but that doesn’t dig much at all into the details of how one launches a successful one. It’s interesting to me to see when and how kids’ MMOs are being discussed. Whether that’s a good thing… exercise for the reader. But I think that in terms of impact to the genre… yeah, these kids worlds and media-driven worlds are probably more important than most all the AAA MMOs released 2007 to today. Was I right? Well… depends how you slice it. Note that below does indeed say that Poptropica is at 4.5m monthly users.

Kids’ worlds are by far the dominant form of MMO today, and many of them are rather not Diku-like.Ĭompare the below chart to the number of AAA MMOs released, and how large they have managed to get from 2007 to today. Oh, and two from established game companies. The article breaks it down in tables - 7 from toy companies, 8 more from entertainment and media companies, and 20 more from independents. Well, here’s the Toy Fair (!) charts on MMOs that VentureBeat has published. At the time, I was pointing at kids’ and youth worlds as the big area to pay attention to.ĭaniel James replied on that same panel saying “I don’t think big media companies will be able to execute their way out of a paper bag” and Rob Pardo of Blizzard and WoW fame said “I don’t think the most important MMOs will come from big media.” Three years ago at a GDC panel, I said that big media companies were coming into the MMO space hard and fast, and would be the authors of the most significant releases.
